Manual Speech Projects: Details and Objectives
Note that Toastmasters International will occasionally change the advanced manuals, usually without notice.
What usually changes is the title of the project or the length of time allotted for the project. However, the
objectives of the project itself usually stay close to what they were in previous editions.
Basic Manual -- aka. Competent Communication (manual 225)
- The Ice Breaker [4-6 minutes]
- Organize Your Speech [5-7 minutes]
- Get to the Point [5-7 minutes]
- How to Say It [5-7 minutes]
- Your Body Speaks [5-7 minutes]
- Vocal Variety [5-7 minutes]
- Research Your Topic [5-7 minutes]
- Get Comfortable with Visual Aids [5-7 minutes]
- Persuade with Power [5-7 minutes]
- Inspire Your Audience [8-10 minutes]
Communicating on Television (manual 226-J)
- Straight Talk [2-1/2 - 3-1/2 minutes]
- The Talk Show [9-1/2 - 10-1/2 minutes as interviewee]
- When You Are the Host [9-1/2 - 10-1/2 minutes as interviewer]
- Press Conference [4-6 minutes presentation then 8-10 minutes Q&A]
- Training on Television [5-7 minutes the 5 - 7 minutes to watch the video]
Discussion Leader (manual 226-D)
- The Seminar Solution Speech [3 minute intro then 20-30 minutes with audience]
- The Round Robin Speeches [3 minute intro 20-30 minutes with 6-8 others]
- Pilot A Panel Discussion [3 minute intro 18-20 minutes with 3-4 others]
- Make It Make Believe (Role-Playing) [3 minute intro 20-30 minutes with 4-5 others]
- The Workshop Leader [3 minute intro 30-40 minutes with 6-8 others]
Entertaining Speaker (manual 226-A)
- The Entertaining Speech [5-7 minutes]
- Resources for Entertainment Speech [5-7 minutes]
- Make Them Laugh Speech [5-7 minutes]
- A Dramatic Talk Speech [5-7 minutes]
- Speaking After Dinner [8-10 minutes]
Humorously Speaking (manual 226-O)
- Warm Up Your Audience [5-7 minutes]
- Leave Them With a Smile [5-7 minutes]
- Make Them Laugh [5-7 minutes]
- Keep Them Laughing [5-7 minutes]
- The Humorous Speech [5-7 minutes]
Interpersonal Communication (manual 226-M)
- Conversing with Ease [10-14 minutes]
- The Successful Negotiator [10-14 minutes]
- Diffusing Verbal Criticism [10-14 minutes]
- The Coach [10-14 minutes]
- Asserting Yourself Effectively [10-14 minutes]
Interpretive Reading (manual 226-L)
- Read a Story [8-10 minutes]
- Interpretive Reading [6-8 minutes]
- The Monodrama [5-7 minutes]
- The Play [12-15 minutes]
- The Oratorical Speech [8-10 minutes]
Persuasive Speaking (manual 226-I)
- The Effective Salesperson [8-12 minutes]
- Conquering the "Cold Call" [10-14 minutes]
- The Winning Proposal [5-7 minutes]
- Addressing the Opposition [7-9 minutes then 2-3 Q&A]
- The Persuasive Leader [6-8 minutes]
Professional Speaker (manual 226-G)
- The Keynote Address [15-20 minutes]
- Speaking to Entertain [15-20 minutes]
- The Sales Training Speech [15-20 minutes]
- The Professional Seminar [20-40 minutes]
- The Motivational Speech [15-20 minutes]
Public Relations (manual 226-C)
- The Public Relations Speech [5-7 minutes]
- Resources for Goodwill Speech [8-10 minutes]
- The Persuasive Approach Speech [8-10 minutes]
- Speaking Under Fire [6-8 minutes then 8-10 Q&A]
- The Media Speech [7-1/2 - 8-1/2 minutes]
Speaking to Inform (manual 226-B)
- The Speech to Inform [5-7 minutes]
- Resources for Informing Speech [5-7 minutes]
- The Demonstration Talk [5-7 minutes]
- A Fact-Finding Report [5-7 minutes then 2-3 Q&A]
- The Abstract Concept Speech [6-8 minutes]
Special Occasion Speeches (manual 226-N)
- Mastering the Toast [2-3 minutes]
- Speaking in Praise [5-7 minutes]
- The Roast [3-5 minutes]
- Presenting an Award [3-4 minutes]
- Accepting an Award [5-7 minutes]
Specialty Speeches (manual 226-E)
- Speech off the Cuff [5-7 minutes without preparation]
- Uplift the Spirit Inspirational Speech [8-10 minutes]
- Sell A Product [10-12 minutes]
- Read Out Loud (from a literary work) [12-15 minutes]
- Introducing a Speaker [1-3 minutes per speaker]
Speeches by Management (manual 226-F)
- The Briefing [8-10 minutes the 5 Q&A]
- The Technical Speech [8-10 minutes]
- Manage and Motivate [10-12 minutes]
- The Status Report [10-12 minutes]
- Confrontation: The Adversary Relationship [5-minute intro then 10-minute Q&A]
Storytelling (manual 226-K)
- The Folk Tale [7-9 minutes]
- Let's Get Personal [6-8 minutes]
- The Moral of the Story [4-6 minutes]
- The Touching Story [6-8 minutes]
- Bringing History to Life [7-9 minutes]
Technical Presentations (manual 226-H)
- The Technical Briefing [8-10 minutes]
- The Proposal [8-10 minutes then 3-5 minutes Q&A then 1-2 minute closure]
- The Non-technical audience [10-12 minutes]
- Presenting a Technical Paper [10-12 minutes]
- The Team Technical Presentation [20-30 minutes]
Details for the Projects in the Speech Manuals
Basic Manual (aka. Competent Communications) [manual 225]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | The Ice Breaker | 4 - 6 | Deliver a speech that introduces you, in a personal way, to the audience. The speech should have an attention-grabbing opening that tells the audience what you are going to tell them, a main body that tells them about yourself, and a conclusion that tells them what you told them. |
| 2 | Organize Your Speech | 5 - 7 | Select a topic that has 2 or 3 main points that are easy to follow and understand. Explain the points in a clear manner, smoothly transitioning between the points.
| | 3 | Get to the Point | 5 - 7 | Determine the general and specific purpose of a selected topic. Deliver the speech with conviction. Try not to use notes.
| | 4 | How to Say It | 5 - 7 | Deliver a speech using short and clear sentences along with correct grammar. Use rhetorical devices to enhance and emphasize ideas. Eliminate jargon and unnecessary words.
| | 5 | Your Body Speaks | 5 - 7 | Use stance, movement and facial expressions along with eye contact to express your message. Make the body language smooth and natural.
| | 6 | Vocal Variety | 5 - 7 | Smoothly and naturally use voice volume, pitch, rate and quality to reflect and add meaning and interest to your speech. Use pauses to enhance the message.
| | 7 | Research Your Topic | 5 - 7 | Collect information from several sources about your selected topic. Then use points and opinions with specific facts, examples and illustrations to explain your topic.
| | 8 | Get Comfortable with Visual Aids | 5 - 7 | Select visual aids appropriate to your topic and to the audience. Use them correctly and with confidence and ease to deliver your message.
| | 9 | Persuade with Power | 5 - 7 | Persuade the audience to adopt your viewpoint or ideas or to take some action. Appeal to the interests of the audience. Use logic and emotion to support your position.
| | 10 | Inspire Your Audience | 8 - 10 | Inspire the audience by appealing to noble motives. Challenge the audience to achieve a higher level of beliefs or achievements. Appeal to the needs and emotions of the audience. Use stories or anecdotes or quotes to add drama.
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Communicating on Television [manual 226-J]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | Straight Talk | 3 - 3 | Deliver a 3 minute editorial designed for "on camera" television presentation. The editorial should clearly present a current event or issue, a reaction to it, and reasons to support it. Speak while seated. Use a script although most of the presentation should be given from memory. If possible, videotape the presentation. Otherwise, use something to simulate a television camera. Direct your eyes at the camera during your presentation. The timer should act like the "floor manager" standing next to the camera to give hand signals for the time elapsed/remaining. If the presentation was recorded, play it back so that you and your evaluator can evaluate the finished product.
| | 2 | The Talk Show | 10 - 10 as the interviewee | You and a partner deliver an interview session designed for "on camera" television presentation. You are the guest and your partner is the host. Some preparation between the two of you is necessary, but do not rehearse together. If possible, your partner is also working in this advanced manual and is following the guidelines of project #3. Simulate a talk show as much as possible, including seats and props. You are being interviewed by the host on your "expertise on a particular subject". If possible, videotape the presentation. The timer should act like the "floor manager" standing next to the camera to give signals for the time elapsed/remaining. If the presentation was recorded, play it back so that you and your evaluator can evaluate the finished product. If both participants are working in this manual, then two separate evaluators should be assigned.
| | 3 | When You Are the Host | 10 - 10 as the interviewer | You and a partner deliver an interview session designed for "on camera" television presentation. You are the host and your partner is the guest. Some preparation between the two of you is necessary, but do not rehearse together. If possible, your partner is also working in this advanced manual and is following the guidelines of project #2. Simulate a talk show as much as possible, including seats and props. You are interviewing your guest because of his/her "expertise on a particular subject". If possible, videotape the presentation. The timer should act like the "floor manager" standing next to the camera to give signals for the time elapsed/remaining. If the presentation was recorded, play it back so that you and your evaluator can evaluate the finished product. If both participants are working in this manual, then two separate evaluators should be assigned.
| | 4 | The Press Conference | 4 - 6 presentation plus 8 - 10 for Q&A | You will hold a "live" press conference for television journalists. These "journalists" need to be told in advance to prepare their questions. You make a 4 - 6 minute presentation on a controversial issue or situation concerning your company/organization. Then, for 8 - 10 minutes, you field questions from the reporters. If possible, videotape the presentation. Otherwise, use something to simulate a television camera. If the presentation was recorded, the evaluator should evaluate the finished product.
| | 5 | Training on Television | 5 - 7 | On a subject you know well, deliver a training program using the "lecture" learning strategy. If possible, videotape the presentation. Avoid using a lectern or notes. If necessary, have someone next to the "camera" as your cue card person. Keep eye contact with the camera. Use visual aids if needed.
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Discussion Leader [manual 226-D]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | The Seminar Solution Speech | 3 for introduction, plus 20 - 30 for panel / audience | Briefly describe a theory or model or information about a topic that will be discussed by a group after your presentation. Organize the information so it is easily understood and remembered. Orient the group to think about a specific goal for the discussion period. Use a buzz session to promote group participation, leading tem to reach the stated goal. Materials needed: flip chart, grease pens, notepads and pencils.
| | 2 | The Round Robin Speeches | 1 - 3 for introduction, plus 20 - 30 for panel / audience | Establish the meaning of a question with a discussion group. Using a problem solving pattern, lead the participants in a brainstorming session. Screen the possible solutions and lead the group in deciding what action to take. Materials needed: flip chart, grease pens, notepads and pencils.
| | 3 | Pilot A Panel Discussion | 1 - 3 for introduction, plus 30 - 40 panel | Select a problem for a panel discussion. Define the purpose and goal of the panel of 3 to 5 people. Act as moderator to monitor the panel discussion to inform the audience. Special note: the panel members receive speech credit towards any one project related to the purpose of this presentation.
| | 4 | Make It Make Believe (Role-Playing) | 1 3 for introduction, 20 - 30 with panel | Gain an understanding of how role-playing can effectively be used in group communication. Select a human relations problem that can be explored, illustrated and resolved using role-playing. Create a plot. Select a panel of 3 to 5 persons. Then direct their role-playing to discuss and resolve the problem. Materials needed: flip chart and grease pens.
| | 5 | The Workshop Leader | 1 - 3 for introduction, plus 30 40 with panel / audience | Select a problem for a workshop panel discussion. Define the purpose and goal of the panel of any number of people. Guide the workshop, building group unity as the discussion progresses. Follow a problem solving pattern to bring the group to a solution. Materials needed: flip chart and grease pens.
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Entertaining Speaker [manual 226-A]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | The Entertaining Speech | 5 - 7 | Use a personal experience story to entertain the audience
| | 2 | Resources for Entertainment Speech | 5 - 7 | Collect and organize non-personal material and adapt it to entertain and convince the audience
| | 3 | Make Them Laugh Speech | 5 - 7 | Use a personal experience story to make the audience laugh. Pay close attention to delivery and dramatic pauses.
| | 4 | A Dramatic Talk Speech | 5 - 7 | Set the scene plus vividly describe events and dialogue of either a personal experience or an imaginary one to entertain the audience
| | 5 | Speaking After Dinner | 8 - 10 | Use humor and/or drama to deliver a speech on a specific "after dinner" theme
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Humorously Speaking [manual 226-O]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | Warm Up Your Audience | 5 - 7 | Deliver a speech that begins with a humorous story. This story should tie into your main topic/subject. Personalize the story. Pay careful attention to pauses, the punch line, and the punch word.
| | 2 | Leave Them With a Smile | 5 - 7 | Deliver a speech that begins and ends with a humorous story. The main body of the speech should be of a serious subject. The beginning story should tie into your main topic/subject. The ending story should reemphasize the main topic/subject. Personalize the story. Pay careful attention to the setup, the pause before the punch line, the punch line, the punch word, and the ending pause.
| | 3 | Make Them Laugh | 5 - 7 | Deliver a speech that begins and ends with a humorous story plus has several jokes within the main body of the speech. The main body of the speech can be on any subject. The beginning story should tie into your main topic/subject. The ending story should reemphasize the main topic/subject. Personalize the story. Pay careful attention to the setups, the pauses before the punch lines, the punch lines, the punch words, and the ending pauses.
| | 4 | Keep Them Laughing | 5 - 7 | Deliver a speech that begins with a self-deprecating joke, has at least two sets of jokes in the main speech body, and ends with a humorous story. The main body may be on any subject. Each set of jokes should emphasize points and/or break up tedious or complex parts of the speech. The closing story should reemphasize the main point of the speech. Pay careful attention to the setups, the pauses before the punch lines, the punch lines, the punch words, and the ending pauses.
| | 5 | The Humorous Speech | 5 - 7 | Deliver a speech with the primary purpose of entertaining the audience. The speech should have a theme or a subject with humor about that subject. However, the point is not the speech's main purpose. The humor should come from exaggeration of events. Use body language and voice to enhance and dramatize the speech.
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Interpersonal Communication [manual 226-M]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | Conversing with Ease | 10 - 14 | This project consists of five parts. One, select a partner (preferably someone you do not know well) and choose a 3 - 5 minute role playing scenario. You will enact a situation in which you both meet for the first time, in any locale/situation you select, and the two of you start and carry on a conversation. Do not rehearse. Two, present a 4 - 5 minute speech explaining the importance of good conversation skills, the conversational process and techniques. Three, in 1 - 2 minutes, setup the chosen scenario scene/situation. Four, with your partner, enact the 3 - 5 minute scene. Five, conclude with a 2 - 3 minute informal discussion with your partner and the audience about the conversation that took place. What did they see happen, or not happen. What could have been done differently.
| | 2 | The Successful Negotiator | 10 - 14 | This project consists of five parts. One, select a partner and choose a 3 - 5 minute role playing scenario. You will enact a situation in which you are negotiating with the other person for something you want. The partner is reluctant to fulfill your request. Do not rehearse. Two, present a 4 - 5 minute speech explaining the negotiation process and techniques. Three, in 1 - 2 minutes, setup the chosen scenario scene/situation. Four, with your partner, enact the 3 - 5 minute scene. Five, conclude with a 2 - 3 minute informal discussion with your partner and the audience about the conversation that took place. What did they see happen, or not happen. What could have been done differently.
| | 3 | Diffusing Verbal Criticism | 10 - 14 | This project consists of five parts. One, select a partner and choose a 3 - 5 minute role playing scenario. You will enact a situation in which your partner verbally criticizes you. Do not rehearse. Two, present a 4 - 5 minute speech explaining the process of diffusing criticism. Three, in 1 - 2 minutes, setup the chosen scenario scene/situation. Four, with your partner, enact the 3 - 5 minute scene. Five, conclude with a 2 3 minute informal discussion with your partner and the audience about the conversation that took place. What did they see happen, or not happen. What could have been done differently.
| | 4 | The Coach | 10 - 14 | This project consists of five parts. One, select a partner and choose a 3 - 5 minute role playing scenario. You will enact a situation in which your partner's performance is unsatisfactory, and you must confront the person. Do not rehearse. Two, present a 4 - 5 minute speech explaining the coaching process. Three, in 1 - 2 minutes, setup the chosen scenario scene/situation. Four, with your partner, enact the 3 - 5 minute scene. Five, conclude with a 2 - 3 minute informal discussion with your partner and the audience about the conversation that took place. What did they see happen, or not happen. What could have been done differently.
| | 5 | Asserting Yourself Effectively | 10 - 14 | This project consists of five parts. One, select a partner and choose a 3 - 5 minute role playing scenario. You will enact a situation in which you are asserting yourself regarding some service received or an event experienced. Your partner will play the part of the person responsible for your dissatisfaction of the service received or experience. Do not rehearse. Two, present a 4 - 5 minute speech explaining the assertiveness process. Three, in 1 - 2 minutes, setup the chosen scenario scene/situation. Four, with your partner, enact the 3 - 5 minute scene. Five, conclude with a 2 - 3 minute informal discussion with your partner and the audience about the conversation that took place. What did they see happen, or not happen. What could have been done differently.
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Interpretive Reading [manual 226-L]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | Read a Story | 8 - 10 | Present a narrative you believe will appeal to the audience. Prepare a short introduction for it. Use your voice to convey the meaning of the story and the emotions portrayed in it. You might have the toastmaster briefly explain to the audience the nature and purpose of an interpretive reading before introducing you.
| | 2 | Interpretive Reading | 6 - 8 | Present a poem you believe will appeal to the audience. Prepare a short introduction for it. Use your voice to convey mood, meaning and emotions in the poem. You might have the toastmaster briefly explain to the audience the nature and purpose of an interpretive reading before introducing you.
| | 3 | The Monodrama | 5 - 7 | Present a monodrama (a dialogue with an unseen second person, or, a soliloquy) that is either in prose or poetry. Prepare a short introduction for it. Use your voice and body to convey the mental, emotional and physical characteristics of the person for whom you are speaking. If possible, do not use notes. Otherwise, refer to the book as little as possible. Props may be used if they add the monodrama. You might have the toastmaster briefly explain to the audience the nature and purpose of an interpretive reading before introducing you.
| | 4 | The Play | 12 - 15 | Present a play, or a portion of a play, that is limited to a maximum of three characters. Prepare a short introduction for it. Use voice and gestures and body movement to suggest each character in the play. You might have the toastmaster briefly explain to the audience the nature and purpose of an interpretive reading before introducing you.
| | 5 | The Oratorical Speech | 8 - 10 | Present a famous speech. Prepare a short introduction for it. Use all interpretative reading skills to bring the speech to life. If possible, and appropriate, dress in costume of the original speech maker. You might have the toastmaster briefly explain to the audience the nature and purpose of an interpretive reading before introducing you.
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Persuasive Speaking [manual 226-I]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | The Effective Salesperson | 8 - 12 | This project consists of five parts. One, select a partner and choose a 3 - 5 minute role playing scenario. You are the salesperson selling a low-cost in-store product of your choice. Your partner is your prospective buyer. Do not rehearse. Two, present a 3 - 4 minute speech about the sales persuasive process. Three, introduce the scenario to the audience in 1 - 2 minutes. Four, enact the 3 - 5 minute scene with your partner. Five, conclude with a 2 - 3 minute informal discussion with your partner and the audience about the persuasive process that took place. What did they see happen, or not happen. What could have been done differently.
| | 2 | Conquering the "Cold Call" | 10 - 14 | This project consists of five parts. One, select a partner and choose a 5 - 7 minute role playing scenario. You are the salesperson making a "cold call" selling an expensive product or service. Your partner is your prospective buyer. Do not rehearse. Two, present a 3 - 4 minute speech about the cold call sales persuasive process. Three, introduce the scenario to the audience. Four, enact the 5 - 7 minute scene with your partner. Five, conclude with a 2 3 minute informal discussion with your partner and the audience about the cold call sales process that took place. What did they see happen, or not happen. What could have been done differently.
| | 3 | The Winning Proposal | 5 - 7 | Deliver a proposal that advocates an idea or course of action you would like the audience to accept. You may have an audience member be a role player that you explain to him/her in advance.
| | 4 | Addressing the Opposition | 7 - 9 plus 2 - 3 for Q&A | Deliver a speech to persuade the audience to accept, or at least consider, your side of a controversial issue. You should select the generally unpopular point of view to ensure that your audience will be opposed to it. Follow up by answering questions from the audience.
| | 5 | The Persuasive Leader | 6 - 8 | Select a vision and mission. Deliver a speech designed to communicate the vision and mission to the audience. Your goal is to persuade the audience to join you in making the vision and mission a reality. You may wish to have the audience, or certain members, assume a role.
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Professional Speaker [manual 226-G]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | The Keynote Address | 15 - 20 | Deliver a keynote address that engages the feelings and emotions of the audience. The style and delivery should be dynamic. It should inspire the audience to adopt your views as a collective reaffirmation of their own.
| | 2 | Speaking to Entertain | 15 - 20 | Deliver a speech that is entertaining to allow the audience to have fun. The talk should have a theme. It should illustrate your concern with sequence, simplicity, vividness and unexpected twists. Its organization should be readily apparent. Relate personal experiences. Use quotes, illustrations, stories and examples from sources other than personal that are redesigned to fit your topic and your personality.
| | 3 | The Sales Training Speech | 15 - 20 | Deliver a sales training presentation. The goal is to teach the audience about sales concepts and techniques. Your presentation should inspire the listeners to success. Use visual aids, humor and dramatic success stores to illustrate your points. Put showmanship and entertainment into your presentation.
| | 4 | The Professional Seminar | 20 - 40 | Deliver a seminar in your field of expertise. Warm up the audience and orient them to the nature and learning objectives of the seminar. Your presentation style should provide a role model reflecting skills and knowledge of what you are teaching. Option: conduct one of the Success/Leadership seminars.
| | 5 | The Motivational Speech | 15 - 20 | Deliver a motivational speech designed to persuade and inspire listeners to achieve personal success. Create vivid word pictures. Use dynamic gestures. Dramatize your speech.
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Public Relations [manual 226-C]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | The Public Relations Speech | 5 - 7 | Deliver a speech that will build goodwill by supplying useful information of interest to the audience. Favorably influence the audience with your delivery.
| | 2 | Resources for Goodwill Speech | 8 - 10 | Research the operations and benefits of an organization/company. Prepare a speech designed to build goodwill by presenting facts by focusing on the interests of the audience. Effectively use at least one visual aid.
| | 3 | The Persuasive Approach Speech | 8 - 10 | Appeal to the interests of the audience using a combination of facts and appeal to emotions via a speech appearing to be extemporaneous. Convince the audience to adopt your viewpoint using persuasion.
| | 4 | Speaking Under Fire | 6 - 8 plus 8 - 10 for Q&A | Deliver a speech to persuade a hostile audience to at least consider your position of a controversial issue. Follow up by answering questions from the audience.
| | 5 | The Media Speech | 7-1/2 - 8-1/2 | Write a speech script on behalf of a social cause. Then use it to persuade a general television audience. If possible, record it via audio equipment to simulate a time-limited television broadcast.
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Speaking to Inform [manual 226-B]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | The Speech to Inform | 5 - 7 | Select 2 or 3 main points for a topic to explain/teach/motivate the audience. Assure they understand and retain the information.
| | 2 | Resources for Informing Speech | 5 - 7 | Select and research a topic useful to the audience. Explain it to the audience. Use at least one visual aid.
| | 3 | The Demonstration Talk | 5 - 7 | Deliver a demonstration speech to clearly explain a process or product or activity using your body or a physical object or a model of something. Do not use notes.
| | 4 | A Fact-Finding Report | 5 - 7 plus 2 - 3 for Q&A | Prepare a report on a situation or event or problem of interest to the audience. Deliver factual information to allow the audience to make decisions. Follow up by answering questions from the audience.
| | 5 | The Abstract Concept Speech | 6 - 8 | Research and analyze an abstract concept or theory or social/political issue or historical effect. Present it in a clear and interesting manner.
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Special Occasion Speeches [manual 226-N]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | Mastering the Toast | 2 - 3 | Select a person you deem worthy of a toast, or, role play for the toast and select an imaginary situation and/or person. The toast should clearly state the occasion or person being honored. Personalize the toast with a relevant story. Remember to consider the guests in attendance. If you are role playing, you will need to inform the audience and instruct them, if necessary.
| | 2 | Speaking in Praise | 5 - 7 | Deliver a speech honoring someone in any situation you select. The occasion can be real or imaginary. Have the toastmaster mention the occasion when introducing you.
| | 3 | The Roast | 3 - 5 | Deliver a "roast" of someone in any situation you select. The occasion can be real or imaginary. The speech is to be humorous, including jokes and anecdotes about your guest of honor. The presentation should be good-natured and not offend anyone.
| | 4 | Presenting an Award | 3 - 4 | Deliver a speech awarding someone in any situation you select. The occasion can be real or imaginary. If possible, select a partner that is working on project #5 of this manual. Otherwise, have the toastmaster mention the occasion for which you are presenting the award. Be sure to have some type of "award" prop to give to the recipient. If both participants are working in this manual, then two separate evaluators should be assigned.
| | 5 | Accepting an Award | 5 - 7 | Deliver a speech accepting an award just presented to you. The occasion can be for any reason you select. If possible, select a partner that is working on project #4 of this manual. Otherwise, have the toastmaster mention the occasion for which you are receiving the award. Be sure to have some type of "award" prop to show the audience. If both participants are working in this manual, then two separate evaluators should be assigned.
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Specialty Speeches [manual 226-E]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | Speech off the Cuff | 5 - 7 | Write several general topics for which you are familiar. Do not prepare a presentation on any of them. Give the topics to your evaluator. The evaluator will select one of them. Then you give an impromptu presentation on that topic.
| | 2 | Uplift the Spirit Inspirational Speech | 8 - 10 | Deliver an inspirational speech that contains language and style appropriate to the topic/occasion. Your goal is to uplift the spirit of the audience.
| | 3 | Sell A Product | 10 - 12 | Deliver a sales presentation for a product or service, or both. Or, the presentation could be used as a fund raiser or to gain support for a community activity. Strive to be sincere, convincing and knowledgeable about the product/service/activity while highlighting its benefits. You may want to select one member of the audience to be your "prospect" that is allowed to ask questions and/or raise objections that you need to handle.
| | 4 | Read Out Loud (from a literary work) | 12 - 15 | Select a literary work that appeals to you that will also appeal to your audience. Prepare a dramatic presentation to give your interpretation of the literary work.
| | 5 | Introducing a Speaker | 1 - 3 per speaker | As the toastmaster of the meeting, prepare a 1 3 minute introduction for each prepared speaker of the meeting. Each introduction should have an opening, body and conclusion. Spark the interest of the audience. Show the audience that you are attentively listening to the speech. When the speaker concludes, publicly thank the speaker on behalf of the audience.
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Speeches by Management [manual 226-F]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | The Briefing | 8 - 10 plus 5 for Q&A | Give a briefing of a topic so that the audience gains an understanding of it. Then handle questions from the audience.
| | 2 | The Technical Speech | 8 - 10 | Convert a technical paper or technical material into a speech using the inverted pyramid approach. The language should seem oral instead of written. The toastmaster may need to prepare the audience for their perspective.
| | 3 | Manage and Motivate | 10 - 12 | Deliver a speech to persuade and inspire by making the listeners understand that their career goals can be reached by achieving the goals of the organization. Use the four-step AIDA pattern: attention, interest, desire and action. Create vivid pictures and use dynamic gestures. Dramatize the speech. The toastmaster may need to prepare the audience for their perspective.
| | 4 | The Status Report | 10 - 12 | Deliver a status report drawing on your business background. The report should include facts, marketing considerations and organizational problems. Use the four-step OSFR pattern: object, scope, findings and recommendations. Use visual aids to convey data and charted information. Be brief, factual and discriminate.
| | 5 | Confrontation: The Adversary Relationship | 5 for introduction, plus 10 for Q&A | Arrange in advance to have selected audience members prepare hostile questions that attack you and/or your organization by trying to make you/it look bad. Confront them as adversaries concerning a controversial issue related to your company/organization. Plan for and anticipate the kinds of questions you will be asked following your presentation. Your objective is open disclosure and persuading the audience of the validity of your company's stand.
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Storytelling [manual 226-K]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | The Folk Tale | 7 - 9 | Select and tell a folk tale. Use your voice and imagery to project the meaning, emotion and action of your story. The audience may be told to pretend they are a certain age.
| | 2 | Let's Get Personal | 6 - 8 | Tell a story based on your own personal experience. Use vivid descriptions and dialogue to bring the story to life. Tell the story without notes. The setting of the storytelling should be informal. The atmosphere should be relaxed and intimate. If possible, ask your audience to sit in a semi-circle facing you. No barriers should be between you and the audience.
| | 3 | The Moral of the Story | 4 - 6 | Either tell a new story with an original moral or lesson, or, take a moral or lesson from another story or quote then deliver an original story to go with it. Follow the story elements of plot, setting, conflict, action, and character development. The story should be entertaining and humorous. Use natural gestures and body movement. The storytelling setting should be informal and intimate. If possible, ask your audience to sit in a semi-circle facing you. No barriers should be between you and the audience.
| | 4 | The Touching Story | 6 - 8 | Present a story designed to arouse emotion in the listeners. Follow the story elements of plot, setting, conflict, action, and character development. Do not use notes. Maintain eye contact with the audience. Use natural gestures and body movement. The storytelling setting should be informal and intimate. If possible, ask your audience to sit in a semi-circle facing you. No barriers should be between you and the audience.
| | 5 | Bringing History to Life | 7 - 9 | Present a story of a historical or mythical event or person. Follow the story elements of plot, setting, conflict, action, and character development. Use description and dialogue to add feeling to the story. If necessary, set the stage of the story up to the point where you begin your story. The storytelling setting should be informal and intimate. If possible, ask your audience to sit in a semi-circle facing you. No barriers should be between you and the audience.
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Technical Presentations [manual 226-H]
| # | Project Name | Minutes | Objectives / Purpose |
| 1 | The Technical Briefing | 8 - 10 | Deliver a speech containing technical information drawn from your expertise. The topic should be aimed at the level of interest and knowledge of the audience. Use effective delivery. Employ body language. Use vocal variety and enthusiasm to make the speech meaningful and interesting. The opening should capture attention, stimulate interest and state your main message. Use a few primary points to support your message. Illustrate your points with appropriate examples and/or data. Your goal is to create an understanding among your listeners. Every aspect of your speech should reflect this.
| | 2 | The Proposal | 8 - 10 plus 3 - 5 for Q&A then 1 2 for closure | Deliver a proposal that advocates a product, service, idea or course of action. You may wish to use one or more members of the audience to play a role. Develop a main message expressed in terms of benefits to the audience. Present them at the beginning of your speech. Then support them with key points, examples and/or data. Then answer questions from the audience or role players. Then present a brief but strong summary of your message. Materials needed: flip chart (prepared before beginning the speech) handouts, and/or other visual aids.
| | 3 | The Non-technical audience | 10 - 12 plus 3 5 for Q&A | Using an overhead projection system, explain your technical information to a non-technical audience in a manner that they can understand what you want them to learn. Answer audience questions about your topic.
| | 4 | Presenting a Technical Paper | 10 - 12 | Carefully tailor your topic to the knowledge level of your audience. Then present your topic that teaches the audience some new information and/or an greater understanding of a familiar subject. Use whatever visual aids are necessary. Strive to make your speech interesting. Use vocal variety, body language and other learned delivery skills.
| | 5 | The Team Technical Presentation | 20 - 30 including Q&A | This project involves several speakers. Each speaker is assigned a separate evaluator. Your objective is to coordinate all aspects of a team technical presentation. You develop the initial concept, select your team/speakers, establish objectives and assignments, and lead the presentation. The focus for you is leadership. Begin the presentation by giving the audience an overview by describing the scope and purpose. Explain the role of all team speakers. Introduce each speaker. You will also give one of the team presentations. Then wrap up the session by summarizing what was said. Handle any questions from the audience. Then conclude with a restatement of the main message.
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